THE CASK OF AMONTILLADO
Self-led project to create a barebones prototype for a point-and-click adaptation for The Cask of Amontillado, the Edgar Allen Poe short story. Came up with concept, designed characters, designed environment, and did character animation. Programming by Sebin Kim. Made in Unity.
UNDERNEATH TEHOM
Year-long project to build a professional vertical-slice of a video game. Team of around ten people. I worked closely with game designer Zifeng Ding as an UI Artist.
KRAKEN: A TALE OF REVENGE
Worked as Art Director on building a game pitch. Game Designer Kevin Slackie.
BACKPACK HERO
Submitted a design for a character skin contest, which was selected. I helped with the custom animation of this skin and helped animate other Backpack Hero character skins. Done in Aseprite.
MISCELLANEOUS
ABOUT
With Nic Kim, versatility is the name of the game. She is a Korean American Illustrator based in California with a wide array of 2D skills such as illustration, graphic design, UI design, character design, and animation. She has worked on a variety of team projects, and can't wait to join your video game dev or animation team!Email: [email protected]Education: ArtCenter College of Design, Illustration Major, '25Proficient Programs: Adobe Photoshop, Adobe Illustrator, Adobe Indesign, Procreate, Toonboom Harmony, Aseprite