games
to view a complete collection of my game projects, please visit my itch page.
Human Resources
Position: Game Designer7 month game design internship. Designed, programmed, and wrote hints for 20+ levels for a "daily" game where the game was unique every day. Each level had to take place in a 5x5 grid, and there were a limited set of inputs that the program could accept.
Chromacorp
trailer
website
BTS videoPosition: Game Designer, UI Artist, Illustrator, Cleanup Animator, Graphic Designer1 year project. 10+ person team. An immersive, interactive 20+ minute game taking place in a physical 10'x10' custom-made set. Team up with Bivvy, the mascot of the megacorp Chromacorp, to take down the company from the inside.Winner of the IndieCade 2024 Live Action Award and the alt.ctrl.GDC Audience Award.
Deeptower
itch
wikiPosition: Narrative Designer, Game Designer, UI Artist4 month long project. A faux-1990s dungeon crawler with hidden depths. Exploit the game's buggy geometry, find notes from the game designers, and uncover the history of game's development through its fan wiki.I was primarily responsible for narrative design while also contributing towards level design, puzzle design, and UI art.
CMYK
PDFPosition: Game Designer, Graphic Designer2 week project. Worked with game designer Xingyu Qin to create a concept document for a theoretical game called CMYK: a puzzle-based sniping simulator. I came up with the core idea, designed the gameplay, and formatted the final document.
I See You
itchPosition: Sole Developer2-3 week project. A short 2D game that only uses mouse movement as input. About falling in love.
background painting
Flight of Atlas
30+ person team. Painted backgrounds using given 3D layouts and style guide.
Dokkaebi
30+ person team. Made layouts based on rough sketches and painted backgrounds.
King of the Nil
Joined late in production for 14 weeks. 15+ person team. Painted/lined backgrounds and formatted end credits.
Forcemeat
4 month project. 5+ person team. Cleaned, lined, and colored backgrounds.
about/resume
Me

I'm Nic Kim: a trans Korean game designer and illustrator based in Brooklyn. Nice to meet you!I got a BFA in Illustration and a Creative Writing Minor from ArtCenter College of Design, and am currently pursuing a MFA in Game Design from New York University. Whether it's game design, narrative design, art direction, or asset creation, I've got you covered on all aspects of the game-making pipeline. Hope we get to work together!
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